The following list sections are available:Īll the mods in this list are ignored by the profile while scanning for mods.Īll the mods in this list are going to be used even when ExcludeAllMods is set to true.Īny mod in this list will be loaded ONLY by this profile, any other profile will have this mod automatically ignored. This profile is forced to be used by Mod Loader if the specified executable/dll module is loaded. Ignores all mods in the modloader directory except for the ones in the list. Ignores all mods in the modloader directory, essentially disabling any mod. Special values are $Current for the profile currently set in modloader.ini and $None for no parent. Profiles to inherit configurations from (comma delimited) (IncludeMods list, Configs, and so on). The following configuration keys can be specified in the section.
To make use a profile switch the current profile set the Profile key in modloader.ini, send a command line -modprof followed by the profile name to use, or have a UseIfModule condition on it. Profiles let you create a group of mods to load, files to ignore, exclusive mods and so on. Notice that profile names are not case-sensitive!. By default modloader.ini contains a Default profile but the user can create additional profiles either by creating a new ini with the profile content in modloader/.profiles or appending the profile to modloader.ini itself. Profiles are the basic configuration system for Mod Loader.
Generic files,, effects, script sprites and img archives.Streamed resources, such as models and textures.Data files, IPL files, IDE files and decision makers.ASI plugins, CLEO plugins and D3D9 hooks.Mod Loader supports all the files the default game provides with the addition of some files well known in the modding scene. Dynamic loading screen, removing the flickering when there are too few gta.dat entries (usually on TCs).Profiles allowing the user to have many games in one.